After an impressive journey of seven years, Dead Cells has arrived at its final and significant update. Titled The End is Near, this 35th update marks a milestone in the game's evolution.
This update primarily expands upon the curse mechanic, introducing a variety of new enemies, weapons, mutations, biome effects, and numerous customization options for players. The development teams at Motion Twin and Evil Empire have expressed their gratitude towards the community for its unwavering support. This moment is certainly a mix of emotions for fans, as the game will continue to receive bug fixes and updates, yet this signifies the conclusion of its developmental phase.
Motion Twin is shifting focus to their new roguelite game, Windblown, while Evil Empire has recently rolled out The Rogue Prince of Persia. However, the story of Dead Cells continues in some capacity, as it has been noted that The Beheaded, the game's main character, will appear in other future projects.
Nevertheless, not everyone shares a positive sentiment regarding this conclusion. Sébastien Benard, the original designer of Dead Cells, has publicly criticized Motion Twin’s choice to halt the game's development, calling it “the worst imaginable move against Dead Cells and Evil Empire.” To gain further insight into his perspective, additional details can be found in his full statement, referenced by PCGamesN and Eurogamer.